The modification deactivates workers in our area and fields from the mission.
This is a modification that, when added to the mods folder, turns off all employees – a useful mod for a multiplayer game, where it is agreed that we do not use employees. In order not to supervise each player separately, you just have to add this mod to the mods folder and the machine then turns off all available employees, both in our fields, contract fields and intelligent AI workers who transport, for example, goods from the silo to purchases.
Author: [_Mario_]