This is not a mod!!! Unzip and replace each files and folders in the original mod folder.
For those who really struggle using my pack and for tutorials for new crops, animals and productions, please join my discord server, found in my profile.
Download for original Rogatki map:
For the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.
Tutorial for adding multifruit pack as mine:
All credits go to the map maker VenturioGames and his team and Farmer Andy for animals.
– Added extra crops: rye, millet, beans, peas, lentils, linseed/flax (with flax fiber as straw), hops, poppy seeds, mustard, carrot and onion but REMOVED olives, sugarcane and oilseed radish;
– changed the foliage and growth for alfalfa and clover, because they were not regrowing;
– added the new crops and straws to all the sellingpoints and productions, also most of them have contracts;
– added new factories (bakery, spinnery, oil plant, grain mill etc.) with new products and new buildings for animals.
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added a greenhouse and open garden plot with new plants;
– added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles
– added new animals on the pre-placed pasturea and animal dealer.
Translation only in english and romanian. I am sorry for the polish people but I didn’t fixed the translation (lack of time and language knowledge, if you can help, will be apreciated and included in the next update)
More changes that I forgot about.
Known issues: Fruit Orchard has some errors that hopefully I will fix soon; millet doesn’t load foliage distance (tried everything I knew, but it is not game breaking). If other issues occur, please report and will try to fix them.